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"Small Gods" Gold Version, release date


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 Post subject: "Small Gods" Gold Version, release date
PostPosted: Mon Dec 21, 2009 12:24 pm 
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Hello boys and girls.
I know that everybody is asking the same question - when the game is going to be released.

Currently the game is 100% done. And we are working on the German and English versions of the game, so be patient, the End is near ;D.

We will not post relase date, but for your information the release will be sometime at February 2010.
Until than have a nice Christmass and Happy New Year :}


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Thu Feb 11, 2010 12:01 pm 
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Hello Everybody,

as promised the game will arrive very soon and will be launched on 3 stages, because most of the source is rewritten and even that the game is ready there may be some exploits

the first part will be launched within 10 days, it will have a cap limit of level 20, and will have only 50 accounts open and only 25% of the game options /no crypt, no magic attacks, etc/.
the second one will be held in march, the cap limit will be moved to level 30 and will feature no more than 70% of the game.


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Mar 16, 2010 8:14 am 
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The fist stage of Small Gods will be launched tomorrow /maybe in the evening/.

As I said It will have only 50 accounts open and only 25% of the game options /no crypt, no magic attacks, etc/.
But there will be no cap limit.
There will be about 1,000 bots inserted up to level 50.

After we finish the test the game will be restarted.
Everybody will have full loot of Crystals for, so you can use the Vip options :}.

No Bugs will be fixed during the game progress! But please add them so we can fix them for Stage II
This means that all the bugs you have noticed will be fixed for the second stage. There will be no support, during the first stage. You can do everything that you want.

Multiaccounts will be banned without any notice!!!


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Wed Mar 17, 2010 11:07 am 
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The Stage I is put online!


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Wed Mar 24, 2010 7:38 am 
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Because there are no major bugs until now, at the end of this week the Magic Attacks will be put online, but without the Scrolls.
There will be no restart prior this minor update.


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Fri Mar 26, 2010 10:56 am 
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We have put online the Magic Attack.

A reminder: both options: Create Scroll and Use Scroll are unavailable and if you push them, this will trigger some error messages, etc.


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Mon Mar 29, 2010 9:01 pm 
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We have released the Building: Crypt!

Tomorrow or in Wednesday we will put online the Market!

Warning: the Market is rewritten almost from scratch, this means that new bugs can come out. One other thing in the market the Creatures and The Lords will have special colors - this means RARE creatures - this is a new addition which comes from Small Gods for Facebook and is still WIP - their bonuses are still not calculated in the price or in the stats, which will be made next week.


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Thu Apr 08, 2010 8:19 pm 
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We have released the Building: Library!
Enjoy :}

Also we have some delay with the Market. It will be released as soon as possible.


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Thu Apr 15, 2010 7:03 pm 
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We have released the Building: Temple!
Enjoy :}

Also we have rewritten a lot of stuff on Buildings and Upgrades /fixing a lot of bugs too.../
now you can upgrade buildings with money from crypt, and also the Architecture is calculated automatically and makes the price in green color.

And Also we continue to have delay with the Market. XD


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Mon Apr 19, 2010 7:44 pm 
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all 1 hour quests, have 33% bigger souls awards


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Apr 20, 2010 5:45 pm 
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The Creature and Lords elements/with their bonuses/ are already known, here is a list of them:


1. No Element
color: gold


2. Fire Element
color: orange
This element gives to the creature the following bonuses:
+ 20% bonus to the creature attack;
-30% from creature HP


3. Epic Fire Element
color: dark orange
This element gives to the creature the following bonuses:
+ 20% bonus to the creature attack


4. Wind Element
color: blue
This element gives to the creature the following bonuses:
+ 20% bonus to the creature attack
-20% from creature defense


5. Epic Wind Element
color: dark blue
This element gives to the creature the following bonuses:
+ 20% bonus to the creature attack


6. Earth Element
color: green
This element gives to the creature the following bonuses:
+ 10% bonus to the creature attack
+ 50% bonus to the creature defense
All creatures with Earth Element have doubled HP


7. Epic Earth Element
color: dark green
This element gives to the creature the following bonuses:
+ 10% bonus to the creature attack
+ 50% bonus to the creature defense
All creatures with Epic Earth Element have tripled HP


8. Spirit
color: white
This element gives to the creature the following bonuses:
+ 100% bonus to the creature attack
+ 100% bonus to the creature defense
Creatures restore their health after combat
All creatures with Spirit Element have tripled HP


9. Demigod
color: red
This type of creatures possess all elements. They have the following bonuses:
+ 200% bonus to the creature attack
+ 200% bonus to the creature defense
Invulnerable to attacks

10. Epic Demigod
color: dark red
This type of creatures possess all elements.
They have the following bonuses:
+ 300% bonus to the creature attack
+ 300% bonus to the creature defense.
Invulnerable to attacks.


NOTE: All darker colors/elements, Spirit, Demigod and Epic Demigod are EXTREMELY rare

PS. Market still not launched


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Apr 20, 2010 8:01 pm 
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Finally some part of the Market has been launched.

New stuff:
- rewritten market system /must be checked for exploits and bugs/
- Divine Power, Defense and Pure Water are 3 to 5 times more expensive.
- Elements are added /Inventory and Catacombs are updated to support them too/,
note: you will still not see their stats during attack, spy or on the stats page
and you will need to clear your browser cache to refresh the CSS style of the game

Still Not working stuff:
Personal market system
Common Market


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Apr 20, 2010 8:13 pm 
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The Day turn has been updated to use the new Market system:

- now when the market is updated each time adds significat number of potions to the existing ones and generates new creatures, if some of them exist - it just update their quantity.
- Very important note: at the end of the week all creatures are deleted from the market and everything begins from scratch
- the potions quantity continuous to be updated until it reaches it`s initial qty*3 /there is no need of millions of items :}/


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Sun Apr 25, 2010 4:26 pm 
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We have launched the updated core system /which is totally rewritten from scratch/;
It features:

the buff changes "Curse" and "Bless".
- The both affect now all kind of defense /magic & normal/
- "Curse" now reduces the defense with 50%
- "Bless" can be cast up to 3 times, but it costs you each time more and more /if somebody else casts you this magic that it will not cost him more/

The whole attack/defense/stats system is rewritten:
- elements for creatures and lords are fully used everywher;
- the two magics "Spy" and "Intelligence" are more accurate and reveal more details;
- 10 to 15% less casualties when you win a fight during normal attack;
- up to 100% more damage to the altar during annihilation;
- creature & lord damage during annihilation;

The Magics: Curse, Bless, Immunity, Invulnerability, Hells Resurection are updated immediately if you cast them on yourself /No need to log out as before/

You must check for:
-> bug with stats updates/loose troopers, but your stats are still the same/
-> 0 values - something goes to 0 somewhere
-> any kind of bugs


PS. after the update you will loose all your creatures put int the Catacombs and all your buffs;




Another note: the Attack and the Annihilation are not updated - so the features above will not work on them. They will be updated tomorrow!


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Apr 27, 2010 7:05 pm 
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The new Annihilation and Attack have been launched.
- now you should be able to have without a problem:
1 Annihilation per user per day
5 Attacks per user per day
5 Magic Attacks per user per day

- All creatures take damage!
- some losts improvement changes as written in the posts above and more altar damage;
- popup window while winning a combat for detailed lost units view /The old text message has been removed/;


Warning, there are possible bugs, please be very careful for:
- not real stats
- losts which are not updated /you loose troops but nothing has been updated in the Catacombs/, especially when you loose a combat
- all kind of empty data and errors






next thing we are preparing for launch /hopefully until the end of the week/:
- rest of the market system;
- market system limitation of 50 potions per day;
- small part of the scrolls;


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Sun May 02, 2010 1:46 pm 
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The Full version of the Market has been released,
- now it supports all creature/lord elements + some old stuff:
- the generation of creatures is slightly reduced
- buying/selling items, taking profits, etc


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Wed Jun 23, 2010 9:00 am 
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Quests Update:
- when you finish all the quests you receive 1,000,000 souls award and all the quests appear again
- you can play all the quests up to 5 times
- each playtrough the quests award is multiplied to the play-trough, for example
the award is 10,000 on play-trough 1 and on play-trough 3 will be 30,000 souls
- each playtrough the final award is multiplied to the play-trough, for example
the award is 1,000,000 on play-trough 1 and on play-trough 3 will be 3,000,000 souls


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Sun Jul 25, 2010 4:00 pm 
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The Full version of the Scrolls has been released:
- 40 working scrolls;
- 5 hidden scrolls /will be revealed at alter stage/
- the scrolls are NOT balanced - this means that they can be expensive or too cheap or too high level, etc. (You can post your feedback in the forums)
- they are shown on the magics page with pages and quantity

Critical Bugfixes:
- automaticaly release Quest when restarting account /Quests weren`t released and the restarted accounts could not make any attacks, special thanks to the forum user: confused/
- the Quantity of the scrolls when sold directly to the market was not count and they were sold as one (special thanks to Karadras) now is fixed;


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Mon Jul 26, 2010 4:51 pm 
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Minor Scrolls Update:
- one new scroll has been added: Divine Touch
"Summons 1000 Pilgrims in the name of the God and reduces their Rage with 2 points"

Minor Magic Update
The magic "Rebirth" (Good Align) has been changed. /The old one was transformed with some additions into the scroll "Divine Touch"/
Now the magic "Rebirth restores up to 1000 health points to creatures (the magic can not be cast on your own God)


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 Post subject: Re: "Small Gods" Gold Version, release date
PostPosted: Tue Jul 27, 2010 6:57 pm 
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Final Scrolls Update, 4 new scrolls have been added:

Image
Scroll of Strength*
This scroll gives you the chance to rise the element of a creature, but if you don`t succeed the creature will die (The scroll can be used only on you own creatures).

Image
Blessed Scroll of Strength
This blessed scroll gives you the chance to rise the element of a creature without any risk.

Image
Scroll of Power*
This scroll gives you the chance to rise the element of a Lord, but if you don`t succeed the Lord will die (The scroll can be used only on you own creatures).

Image
Blessed Scroll of Power
This blessed scroll gives you the chance to rise the element of a Lord without any risk.



* Chances Table
(This table shows what is the chance in % to enchant successfully the Element, blessed scrolls have 100% chance to enchant, so this table is only for: "Scroll of Power" and "Scroll of Strength")

Element 1 to 5: 70%
Element 6: 40%
Element 7: 20%
Element 8: 10%
Element 9: 5%
Element 10: 5%


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